You and I concur. Supervisors and quests in RS3 are extremely large quality. Speaking as a former RS3 player who made the jump to OSRS gold. I am hoping that the content of RS3 won’t be overlooked as a result of mtx greed that is uncontrollable. I don’t play RS3 myself, could you elaborate on the content that is endgame? Can RS3 work in the same manner OSRS does using the tick system?? I’ll check a movie of how it’s done.
It will work with the tick system. Solak (group), Vorago (group), Araxxor, Telos and Nex: Angel of Death (group) are good examples of endgame RS3 bosses. Fair warning: RS3’s interface is ridiculously complex and even I occasionally struggle to wrap my head around the keybinds high-end players utilize. Great mechanical breakdowns of the bosses can be found here for Telos and Araxxor. I haven’t seen anyone mention that being good at RS3 pvm rewards you far more than it rewards in OS imo. By way of instance, in one of the RS3 bosses called solak.
You are considered high-quality in duos if you can always get sub-par, which is best 500 if I am being generous, with being ordinary at like 10 mins. Nevertheless, the top 20 people with the same gear and formulate setups get sub-par consistently since they can skip mechanics through tight dps tests, which skip like 20 minutes or so at one time, while leading 100 people get like 6:30 kills. Back in OS on the flip side, I had been close to the top end mechanically. I had been so poor that I could not do 4:0 olm, which was meta back when I played years back idk now with a 4 way switch. However, I was not too far off the max eff players. It’s easier to push yourself to be the best when little optimisations can bypass entire mechanics than a few seconds essentially.
Bosses in RS3 are actually an wonderful experience. I wish OSRS would do some thing together with barrows at precisely the exact same way RS3 did. Rots is my favorite team based action in any game I have ever playedwith. It is just so enjoyable.
RS3 performs more like a better match whilst OSRS is still more sandboxy and much more just a clicker. PvM and quests got love and it’s no longer a catasrophe, if you may enjoy rs2007 gold. The issue weirdly designing it around so heavily and lies largely in MTX. Kind of why a great deal of individuals say if you iron and need to probably play since it avoids a few of the problems.
One thing they did well but felt somewhat overdone for me after a while was set systems to add to the other comments. OSRS has not done that type of thing just as much and it was fine to have ranges of birds or gems or whatnot alongside new areas. The difficulty was just like every upgrade brought one or 2 of these to the point it felt like cushioning and busywork to keep endgame players busy instead of actual content. They have done those kinds of collectables well. I probably don’t have to say graphics, but yah, images. Mainly the enviorments; a few places look awesome.
Same for its reworks of areas; while I do not think that sort of stuff would work for OSRS, the reimagining of areas like Catherby felt ideal to get a revised version of the older game. And while I do adore the OSRS Quests and think they could stand on par with RS3, some RS3 quests are really excellent. Though this can be juxtaposed by quests which are meh, however, the good ones such as the reworked Rune Mysteries and Lord of all Vampyrium are not just amazing RuneScape quests but I would say they stand out as just unforgettable gambling narratives in general (some old/OSRS quests could do so too ).
I say a big distinction is the mindset of the players. The OSRS team actually needs to make sure new approaches are balanced and dont devalue the first procedures. In RS3 any upgrade that makes anything quicker seems to be more welcome. In OSRS together with the home revamp its important to balance the approaches that are newest so excellent houses dont come to be a cakewalk to get.